A little while ago I had posted about starting a role playing adventure with my daughter and some friends. It is a kid focused game set in a fantasy world with an emphasis on being the champions chosen by the faeries to protect the land. The kids are really looking forward to the sessions, I hear the reports from their parents. And I really enjoy the sessions too. I've tried to make sure each time they have one short combat and one interaction to role play. Last time they went into a spider cave, fought some spiders and then rescued some hobbits.
What really blew me away though is that my daughter went online and found a free cooperative diceless role playing came. Printed up everything she needed and took it to school. I only found out about it because I was checking her school agenda and found it. At her school on Friday's they have game time at one of the recesses - mostly board games and she told me they have twister too. So she asked her teach if it would be ok to play and ran a game with two boys (her friends). Pretty darn cool eh? She was telling me about it and it sounds like she did an amazing thing. After I found it I gave her a few GMing pointers - basically not to worry if the players choose to do something you didn't think of, just make it up and take lots of notes so you can remember it later.
It shouldn't surprise me though, when I first heard about D&D as a kid, before I had any books I made a little RPG type game and tried to convince my friends to play it. I still remember the Christmas I got the Basic set, it was the set with the dice and crayon to fill in the numbers. It's longs since disappeared, but not my love of tabletop RPGing. And I'm so glad that my daughter and I can share this hobby. I can't wait until I get to adventure in one of the worlds of her imagination.
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